A short, but revealing look behind the scenes of the short movie, Flite.
The short makes uses of Unreal Engine, filmed within an LED volume, but rather than capturing the action in-camera, Framestore made use of motion capture, bluescreen and digital body replacements.
Here’s the full short.
And there are a few more alternate BTS scenes in this video. We see more of the Unreal Engine work, in this clip. However, we should probably assume this was posed for the camera, rather actual, on-the-job UE work.